

 LIGHT
LIGHT 2
                            2Clear Effector
- ATK: 
- 0 
- DEF: 
- 900 
If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.


 WIND
WIND 3
                            3Dash Warrior
- ATK: 
- 600 
- DEF: 
- 1200 
If this card attacks, it gains 1200 ATK during the Damage Step only.


 EARTH
EARTH 4
                            4Junk Blader
- ATK: 
- 1800 
- DEF: 
- 1000 
You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn.


 EARTH
EARTH 4
                            4Junk Breaker
- ATK: 
- 1800 
- DEF: 
- 1000 
During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.


 LIGHT
LIGHT 5
                            5Junk Collector
- ATK: 
- 1000 
- DEF: 
- 2200 
(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)


 EARTH
EARTH 2
                            2Junk Converter
- ATK: 
- 400 
- DEF: 
- 200 
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


 EARTH
EARTH 3
                            3Junk Defender
- ATK: 
- 500 
- DEF: 
- 1800 
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF until the end of this turn.


 EARTH
EARTH 3
                            3Junk Forward
- ATK: 
- 900 
- DEF: 
- 1500 
If you control no monsters, you can Special Summon this card (from your hand).


 EARTH
EARTH 6
                            6Junk Giant
- ATK: 
- 2000 
- DEF: 
- 2400 
If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.


 EARTH
EARTH 4
                            4Junk Servant
- ATK: 
- 1500 
- DEF: 
- 1000 
If you control a "Junk" monster, you can Special Summon this card (from your hand).


 EARTH
EARTH 1
                            1Junkuriboh
- ATK: 
- 300 
- DEF: 
- 200 
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.


 EARTH
EARTH 2
                            2Quillbolt Hedgehog
- ATK: 
- 800 
- DEF: 
- 800 
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


 EARTH
EARTH 1
                            1Sonic Chick
- ATK: 
- 300 
- DEF: 
- 300 
Cannot be destroyed by battle with a monster that has 1900 or more ATK.


 LIGHT
LIGHT 1
                            1Tuningware
- ATK: 
- 100 
- DEF: 
- 300 
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.


 DARK
DARKJunk Connector
- ATK: 
- 1700 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Effect Monsters (Warrior and/or Machine), including a Tuner Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only materials this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to your GY: You can Special Summon 1 "Junk" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


 LIGHT
LIGHT 4
                            4Armory Arm
- ATK: 
- 1800 
- DEF: 
- 1200 
1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


 EARTH
EARTH 5
                            5Catapult Warrior
- ATK: 
- 1000 
- DEF: 
- 1500 
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can Tribute 1 "Junk" monster; inflict damage to your opponent equal to the original ATK of the Tributed monster.


 EARTH
EARTH 7
                            7Junk Archer
- ATK: 
- 2300 
- DEF: 
- 2000 
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.


 WIND
WIND 7
                            7Junk Berserker
- ATK: 
- 2700 
- DEF: 
- 1800 
"Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.


 EARTH
EARTH 8
                            8Junk Destroyer
- ATK: 
- 2600 
- DEF: 
- 2500 
"Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


 EARTH
EARTH 6
                            6Junk Gardna
- ATK: 
- 1400 
- DEF: 
- 2600 
"Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.


 WIND
WIND 5
                            5Junk Speeder
- ATK: 
- 1800 
- DEF: 
- 1000 
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


 LIGHT
LIGHT 7
                            7Lightning Warrior
- ATK: 
- 2400 
- DEF: 
- 1200 
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.


 DARK
DARK 10
                            10Satellite Warrior
- ATK: 
- 2500 
- DEF: 
- 2000 
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


 LIGHT
LIGHT 4
                            4Hyper Synchron
- ATK: 
- 1600 
- DEF: 
- 800 
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.


 EARTH
EARTH 2
                            2Junk Anchor
- ATK: 
- 0 
- DEF: 
- 0 
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.


 EARTH
EARTH 3
                            3Junk Changer
- ATK: 
- 1500 
- DEF: 
- 900 
You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1.


 DARK
DARK 2
                            2Satellite Synchron
- ATK: 
- 700 
- DEF: 
- 100 
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.


 Spell
Spell Quick
                        QuickBattle Tuned
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK.


 Spell
Spell Equip
                        EquipJunk Barrage
When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard.


 Spell
Spell Quick
                        QuickScrap Fist
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step.


 Spell
Spell Quick
                        QuickSynchro Transcend
Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn.


 Trap
Trap Normal
                        NormalScramble Egg
If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY.


 Trap
Trap Normal
                        NormalScrap-Iron Scarecrow
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


 Trap
Trap Counter
                        CounterScrap-Iron Signal
When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.


 Trap
Trap Normal
                        NormalScrap-Iron Statue
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.


 Trap
Trap Continuous
                        ContinuousScrubbed Raid
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.


 Trap
Trap Continuous
                        ContinuousSpace Dragster
Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.


 Trap
Trap Normal
                        NormalSynchro Transmission
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.


 Trap
Trap Normal
                        NormalTuner's Barrier
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.
 
                        











































